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EquipmentEdit

Item Effect Capacity Purchase DC
Basic Weapons and Equipment - As Cybernet
High Velocity Ammunition Ignore 6 DR, -1 Damage Die 1 8
Riot Control Ammunition Non-Lethal, -1 Damage Die 1 6
Wraithstrike Ammunition Deal Normal Damage to Incorporeal 1 10
Flash Bang Grenade Stun DC 18 Reflex, 1d4 Rounds DC 20 Fort - 14
Fragmentation Grenade 4d6 Damage, DC 18 Reflex - 16
Mobile Meta-Netdeck +4 to Use Computer - 18
Environmental Suit Allows Survival In Vacuum, 1/2 Move Speed - 20
A.R.M. Suit See Below +2 26
Heavy A.R.M. Suit See Below +4 34

A.R.M Suit Edit

An Articulated Reinforced Mobility Suit can be Initialized and Donned as a Full Round Action, Providing a Damage Reduction of 6 with a Maximum Dex value of +4. A.R.M Suits halve the wearers Move Speed while worn.

H.A.R.M. Suit Edit

A Heavy Articulated Reinforced Mobility Suit has the same basic functions as a standard A.R.M suit but provides a Damage Reduction of 10 and allows for the usage of Artillery Class Weapons.

Executables Edit

Item Effect Purchase DC
True Strike +20 Next Attack Roll 14
Shield +4 Shield Bonus to AC 14
Arcane Lock Lock Door or Object 14
Knock Unlock Door or Object 14
Mass Analyze Evaluate Targets Relative Strength 12
See Invisibility Discern Invisible Targets 14
Ghost Touch Deal Normal Damage to Incorporeal 16
Dispel Magic Dispels Magic 18
Featherfall Slow Fall 16
Fireball 1d6 Fire Damage per Level, 20 x 20 ft. 18
Glyph of Warding See Spell Description 16

Augmentations Edit

Item Effect Capacity Purchase DC
[ Skull Interface ] [ C ] [ Metanet Synchronization ] [ Meta-Physical Storage ] [ Activate Executable ] +2 16
[ Skull Interface ] [ B ] [ Ghost Manipulation ] [ 6 ] +3 24
[ Skull Interface ] [ A ] [ Ghost Manipulation ] [ 20 ] +4 30
[ Skull ] Cybernetic Optics +6 Perception, Darkvision -1 14
-- [ Upgrade ] Enhanced Optics Immune to Concealment Effects -1 18
-- [ Upgrade ] Bio-Scanner Analyze as Standard Action -1 18
[ Skull ] Auxiliary Processing Unit +4 Intelligence -1 16
-- [ Upgrade ] Advanced Processing Unit +2 Intelligence -1 20
[ Skull ] Empathic Accelerator +4 Wisdom -1 16
-- [ Upgrade ] Dual Channel Empathic Accelerator +2 Wisdom -1 20
[ Skull ] Instinctive Override +4 Initiative -1 18
[ Skull ] Conscious Feedback Loop +4 Will Save -1 16
-- [ Upgrade ] Dual Stage Feedback Loop Mindblank -1 20
[ Skull ] Magnetic Shielding +4 Save vs EMP Effects -1 20
[ Skull ] Reactionary Targeting System Snap Shot -1 18
-- [ Upgrade ] Advanced Auto-Target System Combat Patrol -1 22
-- [ Upgrade ] Bi-Linear Targeting System Improved Snap Shot -1 22
[ Skull ] Ablative Shielding +1 Damage Reduction -1 14
-- [ Upgrade ] Military Grade Shielding +2 Damage Reduction -1 22
[ Skull ] Ceramic Plating +2 Energy Resistance -1 16
[ Core Interface ] [ C ] +3 18
[ Core Interface ] [ B ] +4 24
[ Core Interface ] [ A ] +5 30
[ Core ] Cybernetic Biology +4 Fort Save -1 16
-- [ Upgrade ] Mechanical Replacement Immune to Poison, Precision Damage -1 18
[ Core ] Magnetic Shieding +6 Save vs EMP Effects -1 20
-- [ Upgrade ] Magnetic Reversal Field Immunity to EMP Effects -2 24
[ Core ] Integrated Weapon Proficiency, Quickdraw -1 18
[ Core ] Experimental Monocyte Breeder Fast Healing 1 -2 24
[ Core ] Ablative Shieding +2 Damage Reduction -1 16
-- [ Upgrade ] Military Grade Shielding +2 Damage Reduction -1 22
[ Core ] Prototype Acceleration Engine As a Full-Round Action gain Haste | 1d6+2 Rounds -2 22
-- [ Upgrade ] Burst Engine As a Swift Action gain Haste | 1d4+1 Rounds -1 24
[ Core ] Grounded Ceramic Plating +4 Energy Resistance -1 20
-- [ Upgrade ] Interlaced Ceramic Plating +2 Energy Resistance -1 22
[ Core ] SET Pulse Emitter As a Standard Action Create Meta-Synchronization Field | 30 foot radius | 1d6+2 Rounds Per Pulse | 3 Pulses Per Day -1 20
-- [ Upgrade ] Additional Battery Cell 1d6+3 Rounds Per Day | 6 Pulses Per Day -1 22
-- [ Upgrade ] Amplified Pulse Array -1 Round Per Pulse | 60 ft. radius -1 22
[ Core ] Mounted Manipulator Interface Gain a single additional Arm which is treated as Secondary Natural -3 24
-- [ Upgrade ] Goro Manipulator Array Gain a second additional Arm which is also treated as Secondary Natural -1 26
[ Arms Interface ] [ C ] +2 18
[ Arms Interface ] [ B ] +3 24
[ Arms Interface ] [ A ] +4 30
[ Arms ] Weapon System Link +2 Attack Bonus w/ Linked Weapon -1 18
-- [ Upgrade ] Military Grade System Link +1 Attack Bonus w/ Linked Weapon -1 22
[ Arms ] Kinetic Amplification Servos +4 Strength -1 16
-- [ Upgrade ] High Output Kinetic Servos +2 Strength -1 18
[ Arms ] Kinetic Accelerator +4 Dexterity -1 18
-- [ Upgrade ] High Output Kinetic Accelerator +2 Dexterity -1 20
[ Arms ] Specialized Manipulator +6 Chosen STR or DEX Skill -1 14
-- [ Upgrade ] Computer Assisted Manipulator Take 10 on Chosen Skill -1 16
[ Arms ] Integrated Weapon Proficiency, Quickdraw -1 16
-- [ Upgrade ] Weapon Synchronization Weapon FocusWeapon Specialization -1 22
-- [ Upgrade ] Twin Weapon Integration Two-Weapon FightingDouble Hit -1 22
[ Arms ] Ablative Shielding +1 Damage Reduction -1 14
-- [ Upgrade ] Military Grade Shielding +2 Damage Reduction -1 20
[ Arms ] Ceramic Plating +2 Energy Resistance -1 20
[ Arms ] Prototype Incinerator Ranged Touch Attack, 4d6 Fire // 30 ft. -2 24
-- [ Upgrade ] Convection Engine +1d6 Fire // Line AOE -1 22
-- [ Upgrade ] Super-heated Coils +2d6 Fire // +15 ft. -1 22
-- [ Upgrade ] Impact Dispersal Trigger Apply Incinerator Damage to Unarmed Strikes -1 24
-- [ Upgrade ] Chambered Release System As a Full-Round Action Deal Double Damage -1 24
[ Arms ] Prototype EXEecutor Maximize Executables -2 24
-- [ Upgrade ] EXEcellerator Quicken Executable 1/ Round -1 24
[ Legs Interface ] [ C ] +2 16
[ Legs Interface ] [ B ] +3 24
[ Legs Interface ] [ A ] +4 30
[ Legs ] Kinetic Accelerator +10 ft. Move Speed -1 14
-- [ Upgrade ] Stabalized Kinetic Accelerator +5 ft. Move Speed, Shot on the Run -1 18
-- [ Upgrade] Impulse Accelerator +5 ft. Move Speed, Spring Attack -1 18
[ Legs ] Specialized Anchor +6 Chosen STR or DEX Skill -1 16
-- [ Upgrade ] Computer Assisted Anchor Take 10 on Chosen Skill -1 18
[ Legs ] Vertical Lift Servos +10ft. Jump Result -1 16
-- [ Upgrade ] High Output Lift Servos +10ft. Jump Result, Death from Above -1 18
[ Legs ] Impact Dampening System <30 ft. = No Falling Damage -1 16
-- [ Upgrade ] Advanced Dampening System Immune to Falling Damage -1 20
[ Legs ] Integrated Weapon Proficiency, Quickdraw -1 16
-- [ Upgrade ] Independent Release System Snapkick w/ Integrated Weapon -1 18
[ Legs ] Prototype Dragoon Drive Converts Falling Damage into Bonus Damage -1 24
[ Legs ] Emergency Evasion Protocol Gain Evasion -1 22
[ Exo Interface ] [ - ]
[ Exo ] Artillery Interface Use Artillery and Siege class weapons without penalty -2 26
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